CALL FOR
PAPERS
INNOVATION AND
SITUATED DESIGN FOR
DIGITAL MEDIA APPLICATIONS

In Digital Media: Content and
Communication Track
of the 43rd Hawai’i International
Conference
in System Science, 2010
Submission
Date: June 15, 2009
MINITRACK TOPICS
The process of bringing the potential value of
an innovation from idea through design to market is very challenging. One of the
leading trends in current research is to situate the whole innovation process in
realistic settings. This shift has been shown to improve the innovation
capability and ensure applications and services create both user value and
market acceptance. Situated designs include engaging all of the stakeholders by
bringing the users/consumers/citizens into the innovation system and design
cycle, thereby leveraging on a larger mass of ideas, knowledge and experiences
from the specific application context.
The rapidly emerging role of mobile and wireless computing influences and
disrupts the process of design of innovative applications for the new context.
Design then must include the integration of computing, sensing and actuation
technologies into everyday settings, which is provides challenges for both
design and evaluation. New design methods, such as those developed in the Living
Labs of Europe, contribute to the coming challenges of mass-deployment of ICT
solutions by bringing the users/consumers/citizens into the innovation system,
thereby leveraging on a larger mass of ideas, knowledge and experiences. Such
situated design methodologies have the potential of substantially improving
innovation capability and of ensuring that applications and services that
fulfill the needs of the users. One goal then is to engage and empower large
groups of citizens in open real-world experimentally driven innovation processes.
Critically, such methods also use realistic environments as full-scale
laboratories for prototyping and testing new mobile technology applications. In
this area it is of special interest to find suitable models for user involvement
and realistic in situ evaluation.
The intended audience includes, design researchers and practitioners, human
computer interaction researchers and practitioners, mobile application
designers, and related interdisciplinary researchers and practitioners.
This mini track will draw appropriate papers on the broad range of issues
related to engaging all stakeholders in the innovation process and to realize
the potential value of an innovation for digital media applications.
Topics and research areas include, but are not limited to:
Design and evaluation methodologies for user involvement
Living Lab methodologies and challenges
Co-design and participatory design
Innovation and Value networks involving stakeholders
User-centered and contextual design
Co-creation of value
Contextualized innovative design
Case studies
Contextual design and Generative contextualized design
Important Dates
June 15: Submission deadline
August 15: Author notification
September 15: Submission of final version
CONTACT INFORMATION FOR THE CO-CHAIRS
Carina Ihlström Eriksson (Primary Contact)
School of Information Science, Computer
and Electrical Engineering
Halmstad University, Sweden
carina.ihlstrom_eriksson@hh.se
Maria Åkesson
School of Information Science, Computer
and Electrical Engineering
Halmstad University, Sweden
maria.akesson@hh.se
Carolyn Watters
Faculty of Computer
Science
Dalhousie University,
Halifax, Canada
carolyn.watters@dal.ca
RELEVANT BACKGROUND OF CO-CHAIRS
Carina Ihlström Eriksson
is Assistant Professor in
Informatics at Halmstad University, Sweden, and research leader for MI-lab/Media
IT within the research environment EIS (Embedded and Intelligent Systems). She has published on topics related to
Ubiquitous Computing, Mobile Computing and User involvement in the innovation
process. She has organized several international workshops in these areas
and is currently leading Halmstad Living Lab with several research projects
concerning user involvement in the innovation process. She is also project
leader of two projects related to this area.
Maria Åkesson is Lecturer in
Informatics at Halmstad University and is finishing her PhD before summer 2009.
She has published on topics related to
Ubiquitous Computing, Value networks and User involvement in the innovation
process. She has co-organized several international workshops in these
areas and is currently co-project leader of a research project regarding user
generated content at media sites.
Carolyn Watters is a Professor of Computer Science at
Dalhousie University,
Halifax, Canada and the co-director of the
Web Information Filtering Lab. She has published widely on topics in
Information Retrieval, Web Retrieval, and Effective Web Retrieval using mobile
devices. She has been a workshop leader for many workshops including previous
WWW conferences in the Hypertext Functionality series of workshops and co-chair
of the WWW2004 Workshop on Measuring Effectiveness: The User Perspective as
well as co-chair of panels at the WWW8 conference held in Toronto. Most recently she was cochair of HICSS minitrack Search
Effectiveness: User Perspective.
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